ADVANCED INTERACTIVE DESIGN: EXERCISES
23/04/2026 - dd/mm/yyyy (Week 1 - Week 14)
Valerius Ethan Wirawan / 0372774
Advanced Interactive / Creative Media / The Design School
Exercises
Valerius Ethan Wirawan / 0372774
Advanced Interactive / Creative Media / The Design School
Exercises
TABLE OF CONTENT
1. Instruction
2. Process Work
3. Final Outcome
4. Feedback
5. Reflection
2. Process Work
3. Final Outcome
4. Feedback
5. Reflection
1. INSTRUCTION
Fig. 1.1. Module Information Booklet (MIB)
2. PROCESS WORK
WEEK 2: ADOBE ANIMATE INTRODUCTION
We were introduced to Adobe Animate during the briefing session. Mr. Shamsul emphasized multiple times that we should consistently use the “HTML5 Canvas” format throughout the semester. He also reminded us to enable Object Drawing Mode when creating shapes, as it allows the shapes to be treated as individual objects and provides additional features for editing.
We were being demonstrated a tutorial on how to create a simple beach ball using Adobe Animate.
He then provided us with a sailboat image on Microsoft Teams for practice. We were instructed to trace the image to help us familiarize ourselves with Adobe Animate.
Fig. 2.2. Drawing Sail Ship on Adobe Animate
At the end of the class he briefed us about exercise 1, to make a character for next week.
WEEK 3
For this exercise, we were assigned to design and create a functional “Smart Assistant” avatar or UI widget using vector drawing tools in Adobe Animate. The task required us to use tools such as the Pen Tool, Oval Tool, and Rectangle Tool while applying Object Drawing Mode to maintain clean and organized vector shapes. We were also required to follow the “Layer Rule,” where every movable element, including the eyes, arms, and glowing core, had to be separated into individually named layers. Through this exercise, I developed a better understanding of asset creation, layer management, and proper workflow preparation for animation projects.
Exercise 1: Asset Creation
WEEK 4: ANIMATING A CHARACTER IN ADOBE ANIMATE
First we trace an image of a spider all in a layer.
Then we select all of the asset and modify them into graphics. Inside the graphics we animate the legs to move.
Exit from the graphics, get back into the single graphic, move the whole spider from top to bottom right. Here is the outcome.
Exit from the graphics, get back into the single graphic, move the whole spider from top to bottom right. Here is the outcome.
3. FINAL OUTCOME
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4. FEEDBACK
Week 1
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5. REFLECTION
Observation
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Experience
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Findings
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