Project 1

21/04/2025 – 27/07/2025 (Week 1 – Week 14)

Valerius Ethan Wirawan / 0372774

Video & Sound Production / Creative Media / The Design School

Project 1


TABLE OF CONTENT

1. Lectures Notes
2. Instructions
3. Process Work
4. Final Outcome
5. Reflection


1. LECTURES

All of my lecture notes and classes are summerized in the e-portfolio exercise page

It can also be accessed through this link.
https://valeriusethan.blogspot.com/2025/04/exercises.html

2. INSTRUCTION


Fig. 2.1. Module Information Booklet (MIB)

3. PROCESS WORK AND FEEDBACK

3.1. Project 1 Exercise 1 (Audio Dubbing)
We were assigned a silent video clip from Everything Everywhere All at Once, along with its subtitle script. Our task was to produce a full audio dub by recording voiceovers, adding fitting sound effects, and layering in background ambience to create a complete and cohesive sound design.
We worked in groups, collaborating to search for and select appropriate sound effects online to use in the final audio edit. But then I improved the SFX to be more complete.

3.1.1. SFX Spreadsheet List

My friends are recording the sound dubbing priorly, but to be efficient I used an external microphone and dub it on Adobe Premiere Pro using the voice over feature. I also searched for sound effects and ambient sounds on the Freesound website, which offered a wide variety of useful audio resources. After downloading them, I trimmed and edited the sound effects and ambience, then placed them in the appropriate sections of the video.
3.1.2. Editing Process in Adobe Premiere Pro

For certain voice dubs, especially female characters, I applied a pitch shifter to alter my voice, making it sound deeper or higher as needed. Finally, I adjusted the volume levels for each audio layer: the dialogue was set as the loudest, followed by the sound effects, with the ambient sounds kept at the lowest level to maintain balance.

3.2. Project 1 Exercise 2 (Sound Shapping)

Task Brief

Record your voice for 10 seconds and apply sound shaping in Adobe Audition based on the different environments or character effects listed below. Follow the step-by-step process shown in the class slides.

To record:

  • Phone Call: Make your voice sound like it's coming through a phone with low quality, compression, and slight static.
  • Inside a Closet: Shape your voice to sound muffled and boxed in as if speaking from a small, enclosed space.
  • Underground Cave: Add deep echo and reverb to simulate the wide, hollow acoustics of a cave.
  • Bathroom: Apply reflective echo and reverb to recreate the sound of a tiled bathroom.
  • Alien or Orc: Alter pitch and texture to create a strange, unnatural, or monstrous voice effect
Priorly I have record a recording in my smartphone, then it is edited in Adobe Audition using parametric equalizer and reverb effect.
3.2.1. Sound Shaping Process #1 in Adobe Audition
Each sound set-up uses the different levels of decay time, pre-delay time, difussion, perception, dry, wet, and on the parametric equalizer.
3.2.2. Sound Shaping Process #2 in Adobe Audition

Above is the set-up for each sound shapping.


3. FINAL OUTCOME

4.1. Project 1 Exercise 1 (Audio Dubbing)
4.1.1. 'Project 1 Exercise 1: Audio Dubbing' Final Outcome
4.2. Project 1 Exercise 2 (Sound Shapping)
4.2.1. 'Project 1 Exercise 2: Sound Shapping' Final Outcome

Also can be accessed through this link.


5. REFLECTION

Experience
Project 1 offered an exciting and hands on introduction to sound design, dubbing, and voice manipulation. Working with a silent video clip allowed me to explore how audio could completely transform the mood and meaning of a scene. I found the dubbing process especially engaging, from recording my own voice using an external microphone to experimenting with different pitch levels for character voices. The second exercise, sound shaping in Adobe Audition, was also eye opening as it gave me the tools to completely change the environment of a voice using only effects. These tasks helped me become more confident in using both Adobe Premiere Pro and Audition for audio editing.

Observation
Through this project, I observed how important every layer of sound is in building an immersive viewing experience. Even subtle ambient sounds or correctly timed SFX can make a huge difference in realism and storytelling. I also noticed that voice clarity and timing play a crucial role. If the dialogue does not match the visual cues or tone, it can break immersion. Small details like pitch shifting for different genders or balancing volume between dialogue, effects, and ambience are essential in achieving a professional sound mix.

Findings
One key finding from this project is how much control digital audio tools provide when it comes to creating convincing soundscapes. Whether it is simulating a phone call or placing a voice in a cave, effects like reverb, EQ, and compression can dramatically change perception. I also discovered that preparation and layering are everything. Organizing audio files, naming tracks clearly, and adjusting levels methodically lead to a smoother workflow and better results. Overall, this project deepened my appreciation for sound design as a storytelling tool and highlighted how sound can elevate even the simplest visuals into something impactful and cinematic.

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